Term | History |
1 | Became a Marine Support at age 18 |
1 | Is now a Marine |
1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
2 | Became a Thief at age 22 |
2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
2 | Promoted to rank 1 |
3 | Continued as Thief at age 26 |
3 | A job goes wrong, forcing you to flee off-planet. |
4 | Became a Wanderer at age 30 |
4 | Attempted a risky adventure and was injured. |
4 | Lightly injured, no permanent damage. Fully recovered. |
4 | Promoted to rank 1 |
5 | Continued as Wanderer at age 34 |
5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 | Became a Worker at age 38 |
6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
6 | Promoted to rank 1 |
7 | Continued as Worker at age 42 |
7 | Lost eye or limb. Fully recovered. |
8 | Became a Line/Crew at age 46 |
8 | Is now a Crewman |
8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 | Promoted to Line/Crew rank 1 |
8 | Is now a Able Spacehand |
9 | Continued as Line/Crew at age 50 |
9 | Vessel participates in a notable military engagement. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Line/Crew at age 54 |
10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Retired at age 58 |
11 | Good fortune |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Moved to a new world. |
15 | Aging Crisis. Owe 10,000 for medical bills. |
15 | A new romantic starts. Gain an Ally. |
16 | Aging Crisis. Owe 50,000 for medical bills. |