Term | History |
1 | Became a Explorer at age 18 |
1 | Psychologically damaged by your time in the scouts. |
2 | Entered University at age 22 |
2 | Contacted by an underground psionic group |
2 | Graduated with honors at age 26. |
3 | Continued as Explorer at age 26 |
3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
3 | Promoted to rank 1 |
3 | Is now a Scout |
4 | Continued as Explorer at age 30 |
4 | Severely injured. Owe 10,000 for medical bills. |
4 | Tested for psionic powers |
5 | Became a Physician at age 34 |
5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
5 | Promoted to rank 1 |
6 | Continued as Physician at age 38 |
6 | Assigned to work on a secret project for a patron or organisation. |
7 | Voluntarily left Physician |
7 | Became a Scavenger at age 42 |
8 | Continued as Scavenger at age 46 |
8 | Attacked by enemies that you easily defeat. |
8 | Gain Enemy if you don't already have one. |
8 | Promoted to rank 1 |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Continued as Scavenger at age 50 |
9 | Find an Alien Artifact. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Continued as Scavenger at age 54 |
10 | You do not know what happened to you. There is a gap in your memory. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Retired at age 58 |
11 | Spend time with an alien race. Gain a contact. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
14 | Aging Crisis. Owe 30,000 for medical bills. |