Term | History |
1 | Became a Scientist at age 18 |
1 | Advanced training in a specialist field. |
1 | Forced to muster out. |
2 | Became a Explorer at age 22 |
2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
2 | Gain 4 Contacts. Gain 1 Enemies. |
3 | Switched to Courier at age 26 |
3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 | Became a Scavenger at age 30 |
4 | Moved to a new world. |
5 | Continued as Scavenger at age 34 |
5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 | Forced to muster out. |
6 | Became a Journalist at age 38 |
6 | Public opinion turns on you. |
7 | Became a Line/Crew at age 42 |
7 | Is now a Crewman |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Line/Crew rank 1 |
7 | Is now a Able Spacehand |
8 | Aging Crisis. Owe 40,000 for medical bills. |
8 | Continued as Line/Crew at age 46 |
8 | Vessel participates in a notable military engagement. |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Continued as Line/Crew at age 50 |
9 | Vessel participates in a notable military engagement. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Continued as Line/Crew at age 54 |
10 | Vessel participates in a diplomatic mission. |
11 | Aging Crisis. Owe 10,000 for medical bills. |