Term | History |
1 | Became a Barbarian at age 18 |
1 | You do not know what happened to you. There is a gap in your memory. |
2 | Became a Flight at age 22 |
2 | Is now a Crewman |
2 | Scarred. Fully recovered. |
3 | Became a Courier at age 26 |
3 | Good fortune |
4 | Continued as Courier at age 30 |
4 | A new romantic starts. Gain an Ally. |
5 | Continued as Courier at age 34 |
5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
5 | Psychologically damaged by your time in the scouts. |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Continued as Courier at age 38 |
6 | Perform an exemplary service for the scouts. |
7 | Continued as Courier at age 42 |
7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
7 | Psychologically damaged by your time in the scouts. |
8 | Continued as Courier at age 46 |
8 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 | Became a Colonist at age 50 |
9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 | Returned to Flight at age 54 |
10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Retired at age 58 |
11 | Gained a contact. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 20,000 for medical bills. |