Term | History |
1 | Became a Courier at age 18 |
1 | Good fortune |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Courier at age 22 |
2 | Nearly killed. Owe 12,500 for medical bills. |
3 | Became a Field Researcher at age 26 |
3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
4 | Switched to Explorer at age 30 |
4 | Good fortune |
5 | Continued as Explorer at age 34 |
5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 | Continued as Explorer at age 38 |
6 | You spend a great deal of time on the fringes of Charted Space. |
6 | Gain a contact in an alien race. |
7 | Continued as Explorer at age 42 |
7 | Nearly killed. Owe 7,500 for medical bills. |
8 | Became a Scavenger at age 46 |
8 | Attacked by enemies and injured. |
8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 | Gain Enemy if you don't already have one. |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | Continued as Scavenger at age 50 |
9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 | Retired at age 54 |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Gained a contact. |
12 | Aging Crisis. Owe 60,000 for medical bills. |