Term | History |
1 | Became a Explorer at age 18 |
1 | You spend a great deal of time on the fringes of Charted Space. |
1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
1 | Gain 4 Contacts. Gain 3 Enemies. |
2 | Continued as Explorer at age 22 |
2 | Spend several years jumping from world to world in your scout ship. |
3 | Voluntarily left Explorer |
3 | Became a Pirate at age 26 |
3 | Is now a Lackey |
3 | You spend months in the dangerous criminal underworld. |
3 | Promoted to rank 1 |
3 | Is now a Henchman |
4 | Voluntarily left Pirate |
4 | Became a Scientist at age 30 |
4 | Spend time with an alien race. Gain a contact. |
5 | Continued as Scientist at age 34 |
5 | Assigned to work on a secret project for a patron or organisation. |
5 | Forced to continue current assignment |
5 | Promoted to rank 1 |
6 | Continued as Scientist at age 38 |
6 | Advanced training in a specialist field. |
6 | Promoted to rank 2 |
7 | Voluntarily left Scientist |
7 | Switched to Courier at age 42 |
7 | Perform an exemplary service for the scouts. |
7 | Promoted to rank 1 |
7 | Is now a Scout |
8 | Continued as Courier at age 46 |
8 | Betrayal. Convert an Ally into a Rival or Enemy. |
8 | Forced to continue current assignment |
8 | Promoted to rank 2 |
9 | Continued as Courier at age 50 |
9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Courier at age 54 |
10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Continued as Courier at age 58 |
11 | Spend several years jumping from world to world in your scout ship. |
12 | Continued as Courier at age 62 |
12 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Retired at age 66 |
13 | Good fortune |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 10,000 for medical bills. |
15 | Gained a contact. |
16 | Aging Crisis. Owe 30,000 for medical bills. |