Scout Darren Florence permalink

Age Sex Str Dex End Int Edu Soc
80 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 4 (-1)
Congenial, Obliging, Petty
 
Skills
Animals 0
Astrogation 1
Athletics 0
Diplomat 1
Electronics (Computers) 1
Gun Combat (Slug) 1
Mechanic 2
Medic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Archaeology) 1
Science (Chemistry) 1
Science (Xenology) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Rogue Pirate Henchman 1 1
Scholar Scientist 2 3
Scout Courier Scout 2 6
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1You spend a great deal of time on the fringes of Charted Space.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 4 Contacts. Gain 3 Enemies.
2Continued as Explorer at age 22
2Spend several years jumping from world to world in your scout ship.
3Voluntarily left Explorer
3Became a Pirate at age 26
3Is now a Lackey
3You spend months in the dangerous criminal underworld.
3Promoted to rank 1
3Is now a Henchman
4Voluntarily left Pirate
4Became a Scientist at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Scientist at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
7Voluntarily left Scientist
7Switched to Courier at age 42
7Perform an exemplary service for the scouts.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Forced to continue current assignment
8Promoted to rank 2
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Courier at age 58
11Spend several years jumping from world to world in your scout ship.
12Continued as Courier at age 62
12You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 30,000 for medical bills.