Term | History |
1 | Became a Ground Assault at age 18 |
1 | Is now a Marine |
1 | Gained a contact. |
1 | Commissioned in Marine/Ground Assault |
1 | Is now a Lieutenant |
1 | Promoted to Ground Assault officer rank 2 |
1 | Is now a Captain |
2 | Continued as Ground Assault at age 22 |
2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
3 | Became a Merchant Marine at age 26 |
3 | Is now a Crewman |
3 | Given advanced training in a specialist field |
4 | Continued as Merchant Marine at age 30 |
4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 | Became a Explorer at age 34 |
5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
5 | Gain 1 Contacts. Gain 1 Enemies. |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Continued as Explorer at age 38 |
6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 | Became a Law Enforcement at age 42 |
7 | Is now a Rookie |
7 | Rewarded for a successful mission. |
7 | Promoted to rank 1 |
7 | Is now a Corporal |
8 | Voluntarily left Law Enforcement |
8 | Became a Wanderer at age 46 |
8 | Suffer from a life-threatening illness. |
9 | Became a Line/Crew at age 50 |
9 | Is now a Crewman |
9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 | Became a Colonist at age 54 |
10 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
10 | Promoted to rank 1 |
11 | Aging Crisis. Owe 60,000 for medical bills. |