Crewman Daryl Rilla permalink

Age Sex Str Dex End Int Edu Soc
56 3 (-1) 7 (0) 4 (-1) 8 (0) 10 (1) 6 (0)
Action Oriented, Agreeable, Shameless
 
Skills
Advocate 1
Art 0
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Gun Combat 1
Language 0
Mechanic 0
Medic 2
Melee (Unarmed) 1
Persuade 0
Profession (Hydroponics) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Scout Surveyor 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Physician 1 4
Drifter Scavenger 1 2
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Surveyor at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 4 Contacts. Gain 2 Enemies.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Physician at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Physician at age 34
5Gained a contact.
6Continued as Physician at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 1
7Continued as Physician at age 42
7Refuse to join a cheat in some fashion.
7Forced to muster out.
8Became a Scavenger at age 46
8Contact with Government.
8Promoted to rank 1
9Continued as Scavenger at age 50
9Birth or Death involving a family member or close friend.