Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Rewarded for a successful mission. |
2 | Voluntarily left Corporate Agent |
2 | Became a Scavenger at age 22 |
2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 | Promoted to rank 1 |
3 | Voluntarily left Scavenger |
3 | Became a Performer at age 26 |
3 | Works is especially well received and popular, making you a minor celebrity |
4 | Continued as Performer at age 30 |
4 | Good fortune |
4 | Promoted to rank 1 |
5 | Continued as Performer at age 34 |
5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
5 | Promoted to rank 2 |
6 | Continued as Performer at age 38 |
6 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
6 | Promoted to rank 3 |
7 | Continued as Performer at age 42 |
7 | Works is especially well received and popular, making you a minor celebrity |
7 | Forced to muster out. |
8 | Became a Worker at age 46 |
8 | Your business expands, your corporation grows, or the colony thrives. |
8 | Promoted to rank 1 |
9 | Continued as Worker at age 50 |
9 | Advanced training in a specialist field. |
10 | Continued as Worker at age 54 |
10 | Hard times caused by a lack of interstellar trade costs you your job. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Retired at age 58 |
11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | A new romantic starts. Gain an Ally. |
16 | Aging Crisis. Owe 20,000 for medical bills. |