Term | History |
1 | Became a Marine Support at age 18 |
1 | Is now a Marine |
1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
2 | Became a Courier at age 22 |
2 | Perform an exemplary service for the scouts. |
2 | Forced to continue current assignment |
2 | Promoted to rank 1 |
2 | Is now a Scout |
3 | Continued as Courier at age 26 |
3 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 | Became a Engineer/Gunner at age 30 |
4 | Is now a Crewman |
4 | Advanced training in a specialist field |
5 | Continued as Engineer/Gunner at age 34 |
5 | Commanding officer takes an interest in your career. |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Voluntarily left Engineer/Gunner |
6 | Became a Corporate at age 38 |
6 | Betrayal. Convert an Ally into a Rival or Enemy. |
7 | Continued as Corporate at age 42 |
7 | Advanced training in a specialist field. |
8 | Continued as Corporate at age 46 |
8 | Advanced training in a specialist field. |
8 | Promoted to rank 1 |
9 | Continued as Corporate at age 50 |
9 | Your business expands, your corporation grows, or the colony thrives. |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Voluntarily left Corporate |
10 | Retired at age 54 |
10 | Spend time with an alien race. Gain a contact. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 | Aging Crisis. Owe 20,000 for medical bills. |