Agent Don McDermot
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
44 |
|
5 (-1) |
10 (1) |
9 (1) |
3 (-1) |
5 (-1) |
6 (0) |
Complacent, Honorable, Sorry |
Skills |
Deception 1 |
Drive 0 |
Flyer 0 |
Gun Combat (Archaic) 1 |
Gun Combat (Energy) 1 |
Investigate 1 |
Mechanic 0 |
Persuade 1 |
Pilot (Small craft) 1 |
Profession (Construction) 1 |
Recon 0 |
Science 0 |
Steward 0 |
Streetwise 0 |
Survival 0 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Agent |
Intelligence |
Agent |
1 |
2 |
Scout |
Courier |
Scout |
1 |
2 |
Entertainer |
Journalist |
|
0 |
1 |
Entertainer |
Artist |
|
0 |
1 |
|
Term | History |
1 | Became a Intelligence at age 18 |
1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 | Became a Courier at age 26 |
3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
3 | Promoted to rank 1 |
3 | Is now a Scout |
4 | Continued as Courier at age 30 |
4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 | Became a Journalist at age 34 |
5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 | Switched to Artist at age 38 |
6 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |