Agent Don McDermot permalink

Age Sex Str Dex End Int Edu Soc
44 5 (-1) 10 (1) 9 (1) 3 (-1) 5 (-1) 6 (0)
Complacent, Honorable, Sorry
 
Skills
Deception 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Persuade 1
Pilot (Small craft) 1
Profession (Construction) 1
Recon 0
Science 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Scout Courier Scout 1 2
Entertainer Journalist 0 1
Entertainer Artist 0 1
 
TermHistory
1Became a Intelligence at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Became a Journalist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Switched to Artist at age 38
6Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
6An investigation, tour, project or expedition goes wrong, stranding you far from home.