Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 | Continued as Engineer/Gunner at age 22 |
2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
3 | Became a Marine Support at age 26 |
3 | Is now a Marine |
3 | Assigned to an assault on an enemy fortress. |
3 | Promoted to Marine Support rank 1 |
3 | Is now a Lance Corporal |
4 | Continued as Marine Support at age 30 |
4 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
5 | Became a Pirate at age 34 |
5 | Is now a Lackey |
5 | Gained a contact. |
6 | Continued as Pirate at age 38 |
6 | Gained a contact. |
7 | Continued as Pirate at age 42 |
7 | You spend months in the dangerous criminal underworld. |
7 | Forced to muster out. |
8 | Returned to Engineer/Gunner at age 46 |
8 | Advanced training in a specialist field |
9 | Continued as Engineer/Gunner at age 50 |
9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 | Promoted to Engineer/Gunner rank 1 |
9 | Is now a Able Spacehand |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Engineer/Gunner at age 54 |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Promoted to Engineer/Gunner rank 2 |
10 | Is now a Petty Officer, 3rd class |