Term | History |
1 | Became a Artist at age 18 |
1 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 | Continued as Artist at age 22 |
2 | Gain a patron in the arts. Gain an Ally |
2 | Promoted to rank 1 |
3 | Continued as Artist at age 26 |
3 | Gain a patron in the arts. Gain an Ally |
3 | Forced to continue current assignment |
3 | Promoted to rank 2 |
4 | Continued as Artist at age 30 |
4 | Refused to criticise a questionable political leader on your homeworld. |
4 | Promoted to rank 3 |
5 | Continued as Artist at age 34 |
5 | Join homeworld’s celebrity circles |
5 | Forced to muster out. |
6 | Became a Corporate Agent at age 38 |
6 | Given specialist training in vehicles. |
6 | Promoted to rank 1 |
6 | Is now a Agent |
7 | Continued as Corporate Agent at age 42 |
7 | Advanced training in a specialist field. |
8 | Continued as Corporate Agent at age 46 |
8 | Hard times caused by a lack of interstellar trade costs you your job. |
9 | Became a Colonist at age 50 |
9 | Advanced training in a specialist field. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Colonist at age 54 |
10 | Your business expands, your corporation grows, or the colony thrives. |
10 | Promoted to rank 1 |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Continued as Colonist at age 58 |
11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Retired at age 62 |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Good fortune |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 20,000 for medical bills. |