Term | History |
1 | Became a Enforcer at age 18 |
1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 | Promoted to rank 1 |
2 | Continued as Enforcer at age 22 |
2 | Good fortune |
3 | Continued as Enforcer at age 26 |
3 | Involved in the planning of an impressive heist. |
3 | Promoted to rank 2 |
4 | Continued as Enforcer at age 30 |
4 | Involved in a feud with a rival criminal organization. |
4 | Promoted to rank 3 |
5 | Voluntarily left Enforcer |
5 | Became a Corporate Agent at age 34 |
5 | Advanced training in a specialist field. |
5 | Promoted to rank 1 |
5 | Is now a Agent |
6 | Continued as Corporate Agent at age 38 |
6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 | Switched to Pirate at age 42 |
7 | Is now a Lackey |
7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
8 | Became a Journalist at age 46 |
8 | Nearly killed. Owe 7,500 for medical bills. |
9 | Became a Line/Crew at age 50 |
9 | Is now a Crewman |
9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Voluntarily left Line/Crew |
10 | Switched to Engineer/Gunner at age 54 |
10 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
11 | Became a Scavenger at age 58 |
11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Retired at age 62 |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 10,000 for medical bills. |