Term | History |
1 | Became a Line/Crew at age 18 |
1 | Is now a Crewman |
1 | Vessel participates in a notable military engagement. |
1 | Promoted to Line/Crew rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Line/Crew at age 22 |
2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 | Switched to Flight at age 26 |
3 | Gained a contact. |
3 | Promoted to Flight rank 2 |
3 | Is now a Petty Officer, 3rd class |
4 | Continued as Flight at age 30 |
4 | A new romantic starts. Gain an Ally. |
4 | Promoted to Flight rank 3 |
4 | Is now a Petty Officer, 2nd class |
5 | Continued as Flight at age 34 |
5 | You join a gambling circle on board. |
5 | Promoted to Flight rank 4 |
5 | Is now a Petty Officer, 1st class |
6 | Continued as Flight at age 38 |
6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 | Became a Colonist at age 42 |
7 | Advanced training in a specialist field. |
7 | Promoted to rank 1 |
8 | Continued as Colonist at age 46 |
8 | You befriend a superior in the corporation or the colony. |
8 | Promoted to rank 2 |
8 | Is now a Settler |
9 | Continued as Colonist at age 50 |
9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
9 | Promoted to rank 3 |
10 | Continued as Colonist at age 54 |
10 | Life ruined by a criminal gang. Gain the gang as an Enemy |