Term | History |
1 | Became a Scavenger at age 18 |
1 | Gained a contact. |
1 | Promoted to rank 1 |
2 | Continued as Scavenger at age 22 |
2 | Suffer from a life-threatening illness. |
3 | Switched to Wanderer at age 26 |
3 | Lightly injured, no permanent damage. Fully recovered. |
4 | Became a Thief at age 30 |
4 | Crime pays off. Gain victim as Enemy. |
5 | Continued as Thief at age 34 |
5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
6 | Switched to Pirate at age 38 |
6 | Is now a Lackey |
6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 | Became a Scientist at age 42 |
7 | Make a breakthrough in your field. |
7 | Promoted to rank 1 |
8 | Continued as Scientist at age 46 |
8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
9 | Voluntarily left Scientist |
9 | Returned to Scavenger at age 50 |
9 | You do not know what happened to you. There is a gap in your memory. |
10 | Returned to Scientist at age 54 |
10 | Make a breakthrough in your field. |
10 | Promoted to rank 2 |
11 | Continued as Scientist at age 58 |
11 | Gained a contact. |
12 | Continued as Scientist at age 62 |
12 | Refused to perform research that goes against your conscience. |
12 | Promoted to rank 3 |
13 | Continued as Scientist at age 66 |
13 | Win a prestigious prize for your work. |
14 | Aging Crisis. Owe 20,000 for medical bills. |
14 | Continued as Scientist at age 70 |
14 | Gained a contact. |
14 | Forced to muster out. |
15 | Aging Crisis. Owe 10,000 for medical bills. |