Crewman Edison Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
35 9 (1) 4 (-1) 6 (0) 2 (-2) 7 (0) 7 (0)
Reliable, Mature, Disorganized
 
Skills
Art (Instrument) 1
Astrogation 0
Carouse 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Mechanic 0
Persuade 0
Pilot 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Entertainer Artist 1 2
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Explorer at age 18
1Nearly killed. Owe 17,500 for medical bills.
2Became a Artist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
2Promoted to rank 1
3Continued as Artist at age 26
3Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy