Term | History |
1 | Became a Scientist at age 18 |
1 | Advanced training in a specialist field. |
1 | Promoted to rank 1 |
2 | Continued as Scientist at age 22 |
2 | Gained a contact. |
3 | Continued as Scientist at age 26 |
3 | Gained a contact. |
4 | Continued as Scientist at age 30 |
4 | Work leads to a considerable breakthrough. |
4 | Promoted to rank 2 |
5 | Continued as Scientist at age 34 |
5 | Lightly injured, no permanent damage. Fully recovered. |
5 | Forced to muster out. |
6 | Became a Free Trader at age 38 |
6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 | Became a Pirate at age 42 |
7 | Is now a Lackey |
7 | You commit a legendary crime. |
7 | Promoted to rank 1 |
7 | Is now a Henchman |
8 | Continued as Pirate at age 46 |
8 | Crime pays off. Gain victim as Enemy. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Continued as Pirate at age 50 |
9 | Crime pays off. Gain victim as Enemy. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Continued as Pirate at age 54 |
10 | A crime lord considers you his protégé. |
10 | Promoted to rank 2 |
10 | Is now a Corporal |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Continued as Pirate at age 58 |
11 | A job goes wrong, forcing you to flee off-planet. |
12 | Aging Crisis. Owe 20,000 for medical bills. |