Term | History |
1 | Became a Cavalry at age 18 |
1 | Is now a Private |
1 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
2 | Became a Courier at age 22 |
2 | Spend several years jumping from world to world in your scout ship. |
3 | Continued as Courier at age 26 |
3 | Spend several years jumping from world to world in your scout ship. |
4 | Continued as Courier at age 30 |
4 | Spend several years jumping from world to world in your scout ship. |
5 | Voluntarily left Courier |
5 | Became a Pirate at age 34 |
5 | Is now a Lackey |
5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 | Became a Physician at age 38 |
6 | Win a prestigious prize for your work. |
7 | Continued as Physician at age 42 |
7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 | Promoted to rank 1 |
8 | Continued as Physician at age 46 |
8 | Gained a contact. |
8 | Forced to muster out. |
9 | Became a Worker at age 50 |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
9 | Promoted to rank 1 |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Continued as Worker at age 54 |
10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
10 | Gain a criminal contact. |
11 | Continued as Worker at age 58 |
11 | Advanced training in a specialist field. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Worker at age 62 |
12 | Your business expands, your corporation grows, or the colony thrives. |
12 | Promoted to rank 2 |
12 | Is now a Technician |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Continued as Worker at age 66 |
13 | You gain experience in a technical field as a computer operator or surveyor. |
14 | Aging Crisis. Owe 40,000 for medical bills. |