Term | History |
1 | Became a Courier at age 18 |
1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
1 | Gain 1 Contacts. Gain 1 Enemies. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Courier at age 22 |
2 | Psychologically damaged by your time in the scouts. |
3 | Became a Thief at age 26 |
3 | Crime pays off. Gain victim as Enemy. |
3 | Promoted to rank 1 |
4 | Continued as Thief at age 30 |
4 | Involved in the planning of an impressive heist. |
4 | Promoted to rank 2 |
5 | Continued as Thief at age 34 |
5 | A job goes wrong, forcing you to flee off-planet. |
6 | Became a Line/Crew at age 38 |
6 | Is now a Crewman |
6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Continued as Line/Crew at age 42 |
7 | Vessel participates in a notable military engagement. |
8 | Continued as Line/Crew at age 46 |
8 | Advanced training in a specialist field |
8 | Promoted to Line/Crew rank 1 |
8 | Is now a Able Spacehand |
9 | Continued as Line/Crew at age 50 |
9 | Abuse your position for profit |
9 | Forced to muster out. |
10 | Became a Law Enforcement at age 54 |
10 | Is now a Rookie |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Promoted to rank 1 |
10 | Is now a Corporal |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Continued as Law Enforcement at age 58 |
11 | Hard times caused by a lack of interstellar trade costs you your job. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Retired at age 62 |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 30,000 for medical bills. |