Term | History |
1 | Became a Surveyor at age 18 |
1 | Spend several years jumping from world to world in your scout ship. |
2 | Continued as Surveyor at age 22 |
2 | You survey an alien world. |
3 | Continued as Surveyor at age 26 |
3 | Lightly injured, no permanent damage. Fully recovered. |
4 | Became a Intelligence at age 30 |
4 | Scarred. Owe 1,250 for medical bills. |
5 | Became a Dilettante at age 34 |
5 | Is now a Wastrel |
5 | Inherit a gift from a rich relative. |
6 | Voluntarily left Dilettante |
6 | Switched to Explorer at age 38 |
6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
6 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 | Voluntarily left Explorer |
7 | Became a Corporate at age 42 |
7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 | Forced to continue current assignment |
7 | Promoted to rank 1 |
8 | Continued as Corporate at age 46 |
8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
8 | Gain a criminal contact. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Continued as Corporate at age 50 |
9 | Your business expands, your corporation grows, or the colony thrives. |
9 | Promoted to rank 2 |
9 | Is now a Manager |
10 | Aging Crisis. Owe 50,000 for medical bills. |