Term | History |
1 | Became a Field Researcher at age 18 |
1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
2 | Became a Corporate Agent at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Became a Barbarian at age 26 |
3 | You do not know what happened to you. There is a gap in your memory. |
4 | Continued as Barbarian at age 30 |
4 | Attacked by enemies that you easily defeat. |
4 | Gain Enemy if you don't already have one. |
4 | Promoted to rank 1 |
5 | Continued as Barbarian at age 34 |
5 | Attempted a risky adventure and was wildly successful. |
5 | Promoted to rank 2 |
5 | Is now a Warrior |
6 | Continued as Barbarian at age 38 |
6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 | Became a Engineer/Gunner at age 42 |
7 | Is now a Crewman |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Engineer/Gunner rank 1 |
7 | Is now a Able Spacehand |
8 | Continued as Engineer/Gunner at age 46 |
8 | Severely injured. Fully recovered. |
9 | Became a Cavalry at age 50 |
9 | Is now a Private |
9 | Commanding officer takes an interest in your career. |
9 | Forced to continue current assignment |
9 | Promoted to Cavalry rank 1 |
9 | Is now a Lance Corporal |
10 | Continued as Cavalry at age 54 |
10 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |