Term | History |
1 | Became a Line/Crew at age 18 |
1 | Is now a Crewman |
1 | Moved to a new world. |
1 | Promoted to Line/Crew rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Line/Crew at age 22 |
2 | Vessel participates in a diplomatic mission. |
3 | Continued as Line/Crew at age 26 |
3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 | Forced to muster out. |
4 | Became a Colonist at age 30 |
4 | Your business expands, your corporation grows, or the colony thrives. |
4 | Promoted to rank 1 |
5 | Continued as Colonist at age 34 |
5 | Lightly injured, no permanent damage. Fully recovered. |
6 | Became a Pirate at age 38 |
6 | Is now a Lackey |
6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
7 | Became a Wanderer at age 42 |
7 | Offered job by a patron. Now owe him a favor. |
8 | Became a Explorer at age 46 |
8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
8 | Gain 6 Contacts. Gain 2 Enemies. |
9 | Switched to Courier at age 50 |
9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
9 | Gain 5 Contacts. Gain 1 Enemies. |
10 | Became a Broker at age 54 |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Continued as Broker at age 58 |
11 | Given advanced training in a specialist field |
12 | Continued as Broker at age 62 |
12 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
12 | Gain rebels as Enemy |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Retired at age 66 |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 30,000 for medical bills. |
15 | Moved to a new world. |
16 | Aging Crisis. Owe 30,000 for medical bills. |