Term | History |
1 | Became a Explorer at age 18 |
1 | Spend several years jumping from world to world in your scout ship. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Explorer at age 22 |
2 | Serve as the courier for an important message from the Imperium. |
2 | Promoted to rank 2 |
3 | Continued as Explorer at age 26 |
3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 | Promoted to rank 3 |
3 | Is now a Senior Scout |
4 | Continued as Explorer at age 30 |
4 | You survey an alien world. |
4 | Forced to muster out. |
5 | Became a Engineer/Gunner at age 34 |
5 | Is now a Crewman |
5 | Refuse to abuse your position for profit |
6 | Continued as Engineer/Gunner at age 38 |
6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
6 | Promoted to Engineer/Gunner rank 1 |
6 | Is now a Able Spacehand |
7 | Continued as Engineer/Gunner at age 42 |
7 | Gained a contact. |
8 | Continued as Engineer/Gunner at age 46 |
8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 | Promoted to Engineer/Gunner rank 2 |
8 | Is now a Petty Officer, 3rd class |
9 | Continued as Engineer/Gunner at age 50 |
9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
10 | Became a Free Trader at age 54 |
10 | Promoted to rank 1 |
11 | Voluntarily left Free Trader |
11 | Became a Physician at age 58 |
11 | Work for an eccentric but brilliant mentor, who becomes an Ally. |