Term | History |
1 | Became a Administrator at age 18 |
1 | Is now a Assistant |
1 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
1 | Promoted to rank 1 |
1 | Is now a Clerk |
2 | Voluntarily left Administrator |
2 | Became a Colonist at age 22 |
2 | Your business expands, your corporation grows, or the colony thrives. |
2 | Promoted to rank 1 |
3 | Continued as Colonist at age 26 |
3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
3 | Gain a criminal contact. |
3 | Promoted to rank 2 |
3 | Is now a Settler |
4 | Continued as Colonist at age 30 |
4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 | Became a Courier at age 34 |
5 | Perform an exemplary service for the scouts. |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Voluntarily left Courier |
6 | Became a Wanderer at age 38 |
6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 | Returned to Colonist at age 42 |
7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
8 | Switched to Corporate at age 46 |
8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
8 | Gain a criminal contact. |
8 | Promoted to rank 1 |
9 | Continued as Corporate at age 50 |
9 | Severely injured. Owe 10,000 for medical bills. |
9 | Promoted to rank 2 |
9 | Is now a Manager |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Corporate at age 54 |
10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Retired at age 58 |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |