Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
49 |
|
10 (1) |
10 (1) |
3 (-1) |
6 (0) |
3 (-1) |
7 (0) |
Embraces Change |
Skills |
Advocate 1 |
Art 0 |
Broker 1 |
Drive (Hovercraft) 1 |
Drive (Wheel) 1 |
Electronics 0 |
Persuade 2 |
Profession (Polymers) 1 |
Steward 0 |
Streetwise 1 |
Survival 0 |
Vacc Suit 0 |
|
|
Career | Assignment | Title | Rank | Terms |
Merchant |
Broker |
|
2 |
4 |
Scout |
Courier |
|
0 |
1 |
Drifter |
Wanderer |
|
0 |
1 |
Entertainer |
Journalist |
|
0 |
1 |
|
Term | History |
1 | Became a Broker at age 18 |
2 | Continued as Broker at age 22 |
2 | Given advanced training in a specialist field |
2 | Promoted to rank 1 |
3 | Continued as Broker at age 26 |
3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
3 | Promoted to rank 2 |
4 | Continued as Broker at age 30 |
4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 | Became a Courier at age 34 |
5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 | Voluntarily left Courier |
6 | Became a Wanderer at age 38 |
6 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 | Became a Journalist at age 42 |
7 | Expose or are involved in a scandal of some sort. |