Term | History |
1 | Became a Thief at age 18 |
1 | Arrested |
2 | Became a Fixer at age 22 |
2 | Parole hearing. |
2 | Promoted to rank 1 |
2 | Paroled from prison. |
3 | Became a Colonist at age 26 |
3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
4 | Continued as Colonist at age 30 |
4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
4 | Gain a criminal contact. |
4 | Promoted to rank 1 |
5 | Continued as Colonist at age 34 |
5 | Your business expands, your corporation grows, or the colony thrives. |
5 | Promoted to rank 2 |
5 | Is now a Settler |
6 | Continued as Colonist at age 38 |
6 | Severely injured. Owe 6,250 for medical bills. |
7 | Became a Merchant Marine at age 42 |
7 | Is now a Crewman |
7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
7 | Promoted to rank 1 |
7 | Is now a Senior Crewman |
8 | Continued as Merchant Marine at age 46 |
8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Retired at age 50 |
9 | Birth or Death involving a family member or close friend. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Good fortune |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | Moved to a new world. |
16 | Aging Crisis. Owe 30,000 for medical bills. |