Term | History |
1 | Became a Barbarian at age 18 |
1 | Gained a contact. |
2 | Continued as Barbarian at age 22 |
2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | Became a Intelligence at age 26 |
3 | Advanced training in a specialist field. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Intelligence at age 30 |
4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 | Became a Performer at age 34 |
5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
5 | Promoted to rank 1 |
6 | Continued as Performer at age 38 |
6 | Works is especially well received and popular, making you a minor celebrity |
6 | Promoted to rank 2 |
7 | Continued as Performer at age 42 |
7 | Gain a patron in the arts. Gain an Ally |
7 | Promoted to rank 3 |
8 | Continued as Performer at age 46 |
8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
9 | Became a Engineer/Gunner at age 50 |
9 | Is now a Crewman |
9 | You join a gambling circle on board. |
9 | Promoted to Engineer/Gunner rank 1 |
9 | Is now a Able Spacehand |
10 | Continued as Engineer/Gunner at age 54 |
10 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Retired at age 58 |
11 | Good fortune |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Accused of a crime |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 20,000 for medical bills. |