Term | History |
1 | Became a Wanderer at age 18 |
1 | Find an Alien Artifact. |
1 | Promoted to rank 1 |
2 | Continued as Wanderer at age 22 |
2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | Became a Explorer at age 26 |
3 | Psychologically damaged by your time in the scouts. |
4 | Became a Flight at age 30 |
4 | Is now a Crewman |
4 | Lost eye or limb. Fully recovered. |
5 | Became a Thief at age 34 |
5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
6 | Switched to Line/Crew at age 38 |
6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Continued as Line/Crew at age 42 |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Line/Crew rank 1 |
7 | Is now a Able Spacehand |
8 | Continued as Line/Crew at age 46 |
8 | Commanding officer takes an interest in your career. |
8 | Promoted to Line/Crew rank 2 |
8 | Is now a Petty Officer, 3rd class |
9 | Continued as Line/Crew at age 50 |
9 | Abuse your position for profit |
10 | Continued as Line/Crew at age 54 |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Promoted to Line/Crew rank 3 |
10 | Is now a Petty Officer, 2nd class |
11 | Continued as Line/Crew at age 58 |
11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 | Promoted to Line/Crew rank 4 |
11 | Is now a Petty Officer, 1st class |
12 | Continued as Line/Crew at age 62 |
12 | Scarred. Fully recovered. |
13 | Aging Crisis. Owe 20,000 for medical bills. |