Term | History |
1 | Became a Intelligence at age 18 |
1 | Moved to a new world. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Accepted a deal with criminal or other figure under investigation. |
3 | Became a Free Trader at age 26 |
3 | A good deal ensures you are living the high life for a few years. |
3 | Promoted to rank 1 |
4 | Continued as Free Trader at age 30 |
4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 | Became a Line/Crew at age 34 |
5 | Is now a Crewman |
5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 | Promoted to Line/Crew rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Line/Crew at age 38 |
6 | Commanding officer takes an interest in your career. |
6 | Promoted to Line/Crew rank 2 |
6 | Is now a Petty Officer, 3rd class |
7 | Continued as Line/Crew at age 42 |
7 | Special assignment or duty on board ship. |
7 | Forced to muster out. |
8 | Became a Pirate at age 46 |
8 | Is now a Lackey |
8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
9 | Returned to Intelligence at age 50 |
9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 | Returned to Free Trader at age 54 |
10 | Bankrupted by a rival. Gain the other trader as a Rival. |
11 | Became a Scavenger at age 58 |
11 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 | Aging Crisis. Owe 10,000 for medical bills. |