Scout Ezra Walker permalink

Age Sex Str Dex End Int Edu Soc
76 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 4 (-1)
Adventurous, Grouchy
 
Skills
Astrogation 0
Carouse 0
Diplomat 0
Explosives 1
Gun Combat 0
Gun Combat 1
Language 0
Mechanic 0
Medic 2
Navigation 1
Pilot (Capital Ships) 1
Science (Chemistry) 1
Seafarer (Personal) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Scholar Scientist 0 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 0 1
Navy Flight 0 1
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1You survey an alien world.
2Continued as Courier at age 22
2Severely injured. Fully recovered. Owe 15,000 for medical bills.
3Became a Scientist at age 26
3Good fortune
4Continued as Scientist at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Returned to Courier at age 38
6Spend several years jumping from world to world in your scout ship.
6Forced to continue current assignment
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Became a Artist at age 46
8You are forced out because of censorship or controversy. What truth did you get too close to?
9Switched to Flight at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.