Term | History |
1 | Became a Courier at age 18 |
1 | You survey an alien world. |
2 | Continued as Courier at age 22 |
2 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 | Became a Scientist at age 26 |
3 | Good fortune |
4 | Continued as Scientist at age 30 |
4 | Betrayal. Convert an Ally into a Rival or Enemy. |
4 | Forced to muster out. |
5 | Became a Engineer/Gunner at age 34 |
5 | Is now a Crewman |
5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 | Returned to Courier at age 38 |
6 | Spend several years jumping from world to world in your scout ship. |
6 | Forced to continue current assignment |
6 | Promoted to rank 1 |
6 | Is now a Scout |
7 | Continued as Courier at age 42 |
7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 | Became a Artist at age 46 |
8 | You are forced out because of censorship or controversy. What truth did you get too close to? |
9 | Switched to Flight at age 50 |
9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Retired at age 54 |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Good fortune |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 | Aging Crisis. Owe 10,000 for medical bills. |