Term | History |
1 | Became a Physician at age 18 |
1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 | Promoted to rank 1 |
2 | Continued as Physician at age 22 |
2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
2 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 | Became a Free Trader at age 26 |
3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 | Became a Scavenger at age 30 |
4 | You do not know what happened to you. There is a gap in your memory. |
5 | Switched to Wanderer at age 34 |
5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 | Returned to Scavenger at age 38 |
6 | Suffer from a life-threatening illness. |
7 | Became a Performer at age 42 |
7 | Works is especially well received and popular, making you a minor celebrity |
8 | Continued as Performer at age 46 |
8 | Public opinion turns on you. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Retired at age 50 |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Good fortune |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Gained a contact. |
12 | Find an Alien Artifact. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | Moved to a new world. |
15 | Aging Crisis. Owe 60,000 for medical bills. |