Master Technician Franklin Egerton permalink

Age Sex Str Dex End Int Edu Soc
56 6 (0) 1 (-2) 3 (-1) 5 (-1) 9 (1) 7 (0)
Lowly
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 1
Drive (Walker) 1
Drive (Wheel) 2
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Profession (Belter) 2
Profession (Construction) 1
Profession (Hydroponics) 1
Recon 0
Science (Philosophy) 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Intelligence 0 1
Citizen Worker Master Technician 6 7
 
TermHistory
1Became a Colonist at age 18
1Severely injured. Fully recovered. Owe 12,500 for medical bills.
2Became a Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Switched to Worker at age 26
3You befriend a superior in the corporation or the colony.
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Worker at age 34
5Moved to a new world.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 3
7Continued as Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Gained a contact.
8Promoted to rank 5
9Continued as Worker at age 50
9Gained a contact.
9Forced to continue current assignment
9Promoted to rank 6
9Is now a Master Technician