Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
35 |
|
3 (-1) |
11 (1) |
6 (0) |
8 (0) |
6 (0) |
5 (-1) |
Upbeat, Miserable, Cooperative |
Skills |
Carouse 0 |
Deception 0 |
Diplomat 1 |
Drive (Mole) 1 |
Electronics (Computers) 1 |
Investigate 0 |
Profession 0 |
Recon 0 |
Science (Cybernetics) 1 |
Science (Linguistics) 1 |
Stealth 1 |
Streetwise 0 |
Survival 0 |
|
|
Career | Assignment | Title | Rank | Terms |
Drifter |
Wanderer |
|
0 |
2 |
Scholar |
Field Researcher |
|
2 |
2 |
|
Term | History |
1 | Became a Wanderer at age 18 |
1 | Attempted a risky adventure and was wildly successful. |
2 | Continued as Wanderer at age 22 |
2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | Became a Field Researcher at age 26 |
3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 | Promoted to rank 1 |
4 | Continued as Field Researcher at age 30 |
4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
4 | Promoted to rank 2 |