Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Promoted to rank 1 |
1 | Is now a Senior Crewman |
2 | Continued as Merchant Marine at age 22 |
2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
3 | Continued as Merchant Marine at age 26 |
3 | Embroiled in legal trouble. |
4 | Continued as Merchant Marine at age 30 |
4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
5 | Switched to Broker at age 34 |
5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
5 | Promoted to rank 1 |
6 | Continued as Broker at age 38 |
6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 | Became a Artist at age 42 |
7 | Scarred. Fully recovered. |
8 | Became a Colonist at age 46 |
8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
8 | Promoted to rank 1 |
9 | Continued as Colonist at age 50 |
9 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 | Became a Flight at age 54 |
10 | Is now a Crewman |
10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Retired at age 58 |
11 | Gained a contact. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 20,000 for medical bills. |