Able Spacehand Garnett Williamson
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
55 |
|
5 (-1) |
4 (-1) |
1 (-2) |
5 (-1) |
12 (2) |
7 (0) |
Selective |
Skills |
Art 0 |
Athletics 0 |
Deception 0 |
Flyer 0 |
Gun Combat 0 |
Investigate 0 |
Mechanic 1 |
Medic 0 |
Pilot (Small Craft) 1 |
Recon 0 |
Seafarer 0 |
Stealth 0 |
Streetwise 0 |
Vacc Suit 2 |
|
|
Career | Assignment | Title | Rank | Terms |
Rogue |
Thief |
|
0 |
1 |
Drifter |
Wanderer |
|
0 |
1 |
Scout |
Explorer |
|
0 |
1 |
Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
Agent |
Intelligence |
|
0 |
1 |
Drifter |
Barbarian |
|
0 |
1 |
Retired |
|
|
0 |
2 |
|
Term | History |
1 | Became a Thief at age 18 |
1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
2 | Became a Wanderer at age 22 |
2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | Became a Explorer at age 26 |
3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 | Became a Line/Crew at age 30 |
4 | Is now a Crewman |
4 | Victim of a crime |
4 | Promoted to Line/Crew rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Line/Crew at age 34 |
5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 | Became a Intelligence at age 38 |
6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 | Switched to Barbarian at age 42 |
7 | Suffer from a life-threatening illness. |
8 | Aging Crisis. Owe 30,000 for medical bills. |
8 | Retired at age 46 |
8 | Gained a contact. |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Aging Crisis. Owe 30,000 for medical bills. |