Able Spacehand Garnett Williamson permalink

Age Sex Str Dex End Int Edu Soc
55 5 (-1) 4 (-1) 1 (-2) 5 (-1) 12 (2) 7 (0)
Selective
 
Skills
Art 0
Athletics 0
Deception 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Wanderer 0 1
Scout Explorer 0 1
Navy Line/Crew Able Spacehand 1 2
Agent Intelligence 0 1
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Explorer at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Victim of a crime
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Intelligence at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Switched to Barbarian at age 42
7Suffer from a life-threatening illness.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.