Term | History |
1 | Became a Colonist at age 18 |
1 | You gain experience in a technical field as a computer operator or surveyor. |
2 | Continued as Colonist at age 22 |
2 | You are rewarded for your diligence or cunning. |
2 | Promoted to rank 1 |
3 | Continued as Colonist at age 26 |
3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Promoted to rank 2 |
3 | Is now a Settler |
4 | Voluntarily left Colonist |
4 | Became a Law Enforcement at age 30 |
4 | Is now a Rookie |
4 | Betrayal. Convert an Ally into a Rival or Enemy. |
4 | Promoted to rank 1 |
4 | Is now a Corporal |
5 | Continued as Law Enforcement at age 34 |
5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
6 | Became a Artist at age 38 |
6 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
6 | Promoted to rank 1 |
7 | Continued as Artist at age 42 |
7 | Moved to a new world. |
7 | Promoted to rank 2 |
8 | Aging Crisis. Owe 40,000 for medical bills. |
8 | Voluntarily left Artist |
8 | Retired at age 46 |
8 | Gained a contact. |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | A new romantic starts. Gain an Ally. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Good fortune |
14 | Aging Crisis. Owe 60,000 for medical bills. |