Term | History |
1 | Became a Explorer at age 18 |
1 | Perform an exemplary service for the scouts. |
2 | Continued as Explorer at age 22 |
2 | Perform an exemplary service for the scouts. |
3 | Voluntarily left Explorer |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | Lost eye or limb. Fully recovered. |
4 | Became a Corporate Agent at age 30 |
4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 | Switched to Intelligence at age 34 |
5 | Befriended by a senior agent. |
5 | Promoted to rank 1 |
5 | Is now a Agent |
6 | Continued as Intelligence at age 38 |
6 | Given specialist training in vehicles. |
6 | Promoted to rank 2 |
6 | Is now a Field Agent |
7 | Continued as Intelligence at age 42 |
7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 | Became a Merchant Marine at age 46 |
8 | Is now a Crewman |
8 | Embroiled in legal trouble. |
8 | Promoted to rank 1 |
8 | Is now a Senior Crewman |
9 | Continued as Merchant Marine at age 50 |
9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 | Switched to Flight at age 54 |
10 | Vessel participates in a notable military engagement. |
10 | Promoted to Flight rank 1 |
10 | Is now a Able Spacehand |
11 | Continued as Flight at age 58 |
11 | Refuse to abuse your position for profit |
11 | Promoted to Flight rank 2 |
11 | Is now a Petty Officer, 3rd class |
12 | Continued as Flight at age 62 |
12 | Vessel participates in a diplomatic mission. |
12 | Gain a contact. |
12 | Promoted to Flight rank 3 |
12 | Is now a Petty Officer, 2nd class |