Petty Officer, 2nd class Gertrude Parker
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
52 |
|
5 (-1) |
6 (0) |
5 (-1) |
4 (-1) |
7 (0) |
9 (1) |
Stolid |
Skills |
Animals 0 |
Astrogation 1 |
Athletics (Dexterity) 1 |
Athletics (Endurance) 1 |
Carouse 0 |
Electronics 0 |
Flyer 0 |
Gambler 1 |
Gun Combat 1 |
Gunner (Screen) 1 |
Mechanic 2 |
Medic 0 |
Pilot (Capital Ships) 1 |
Pilot (Small Craft) 1 |
Pilot (Spacecraft) 1 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Navy |
Flight |
Petty Officer, 2nd class |
3 |
5 |
Agent |
Intelligence |
|
0 |
2 |
Citizen |
Corporate |
|
0 |
1 |
|
Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Advanced training in a specialist field |
2 | Continued as Flight at age 22 |
2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | Promoted to Flight rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Flight at age 26 |
3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
3 | Promoted to Flight rank 2 |
3 | Is now a Petty Officer, 3rd class |
4 | Continued as Flight at age 30 |
4 | You join a gambling circle on board. |
4 | Promoted to Flight rank 3 |
4 | Is now a Petty Officer, 2nd class |
5 | Continued as Flight at age 34 |
5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 | Became a Intelligence at age 38 |
6 | Given specialist training in vehicles. |
7 | Continued as Intelligence at age 42 |
7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 | Became a Corporate at age 46 |
8 | Your business expands, your corporation grows, or the colony thrives. |