Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 | Became a Intelligence at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Became a Explorer at age 26 |
3 | Lost eye or limb. Owe 2,500 for medical bills. |
4 | Became a Physician at age 30 |
4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
5 | Became a Barbarian at age 34 |
5 | Find valuable salvage. |
6 | Continued as Barbarian at age 38 |
6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
7 | Switched to Broker at age 42 |
7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 | Switched to Scavenger at age 46 |
8 | Survived a risky adventure but gained nothing. |
8 | Promoted to rank 1 |
9 | Continued as Scavenger at age 50 |
9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 10,000 for medical bills. |