Crewman Hamilton Hicks permalink

Age Sex Str Dex End Int Edu Soc
73 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 7 (0)
Dependable, Generous
 
Skills
Admin 1
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Language 0
Persuade 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Agent Intelligence 0 1
Scout Explorer 0 1
Scholar Physician 0 1
Drifter Barbarian 0 2
Merchant Broker 0 1
Drifter Scavenger 1 2
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Explorer at age 26
3Lost eye or limb. Owe 2,500 for medical bills.
4Became a Physician at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Barbarian at age 34
5Find valuable salvage.
6Continued as Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Broker at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Switched to Scavenger at age 46
8Survived a risky adventure but gained nothing.
8Promoted to rank 1
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 10,000 for medical bills.