Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 | Became a Engineer/Gunner at age 22 |
2 | Is now a Crewman |
2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 | Became a Scientist at age 26 |
3 | Advanced training in a specialist field. |
4 | Continued as Scientist at age 30 |
4 | Advanced training in a specialist field. |
5 | Continued as Scientist at age 34 |
5 | Moved to a new world. |
6 | Continued as Scientist at age 38 |
6 | Assigned to work on a secret project for a patron or organisation. |
7 | Continued as Scientist at age 42 |
7 | A new romantic starts. Gain an Ally. |
8 | Voluntarily left Scientist |
8 | Became a Colonist at age 46 |
8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
9 | Switched to Line/Crew at age 50 |
9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 | Promoted to Line/Crew rank 1 |
9 | Is now a Able Spacehand |
10 | Continued as Line/Crew at age 54 |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Promoted to Line/Crew rank 2 |
10 | Is now a Petty Officer, 3rd class |
11 | Continued as Line/Crew at age 58 |
11 | Abuse your position for profit |
11 | Promoted to Line/Crew rank 3 |
11 | Is now a Petty Officer, 2nd class |