Term | History |
1 | Became a Ground Assault at age 18 |
1 | Is now a Marine |
1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
2 | Became a Colonist at age 22 |
2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
3 | Continued as Colonist at age 26 |
3 | Spent time maintaining and using heavy vehicles. |
3 | Promoted to rank 1 |
4 | Continued as Colonist at age 30 |
4 | You are rewarded for your diligence or cunning. |
4 | Promoted to rank 2 |
4 | Is now a Settler |
5 | Continued as Colonist at age 34 |
5 | Your business expands, your corporation grows, or the colony thrives. |
5 | Forced to muster out. |
6 | Became a Thief at age 38 |
6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
7 | Aging Crisis. Owe 40,000 for medical bills. |
7 | Retired at age 42 |
7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Victim of a crime |
9 | Aging Crisis. Owe 40,000 for medical bills. |
9 | A new romantic starts. Gain an Ally. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Accused of a crime |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Gained a contact. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 | Aging Crisis. Owe 60,000 for medical bills. |