Petty Officer, 3rd class Harrison Roland permalink

Age Sex Str Dex End Int Edu Soc
81 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 1 (-2)
Giddy
 
Skills
Animals (Training) 1
Athletics (Endurance) 2
Athletics (Strength) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Capital) 2
Heavy Weapons (Man Portable) 1
Mechanic 2
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Xenology) 1
Stealth 2
Steward 0
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Citizen Colonist Settler 2 3
Merchant Merchant Marine Senior Crewman 1 4
Retired 0 4
 
EducationGraduated
Naval Academy
 
TermHistory
1Entered Naval Academy at age 18
1Moved to a new world.
1Kicked out of military academy.
2Became a Ground Assault at age 18
2Is now a Marine
2You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy.
3Became a Engineer/Gunner at age 22
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 26
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 30
5Special assignment or duty on board ship.
5Forced to muster out.
6Became a Colonist at age 34
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Continued as Colonist at age 38
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 42
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Became a Merchant Marine at age 46
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Merchant Marine at age 50
10Embroiled in legal trouble.
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Merchant Marine at age 54
11Make an unexpected connection outside your normal circles. Gain a Contact.
11Forced to continue current assignment
11Promoted to rank 1
11Is now a Senior Crewman
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Merchant Marine at age 58
12Forced to muster out.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 62
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.
16Good fortune
17Aging Crisis. Owe 10,000 for medical bills.