Term | History |
1 | Became a Surveyor at age 18 |
1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Surveyor at age 22 |
2 | Psychologically damaged by your time in the scouts. |
3 | Switched to Courier at age 26 |
3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 | Promoted to rank 1 |
4 | Continued as Courier at age 30 |
4 | Perform an exemplary service for the scouts. |
4 | Promoted to rank 2 |
5 | Continued as Courier at age 34 |
5 | Perform an exemplary service for the scouts. |
5 | Promoted to rank 3 |
5 | Is now a Senior Scout |
6 | Continued as Courier at age 38 |
6 | You spend a great deal of time on the fringes of Charted Space. |
6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
6 | Gain 2 Contacts. Gain 2 Enemies. |
6 | Promoted to rank 4 |
7 | Voluntarily left Courier |
7 | Became a Wanderer at age 42 |
7 | Suffer from a life-threatening illness. |
8 | Aging Crisis. Owe 30,000 for medical bills. |
8 | Retired at age 46 |
8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | Birth or Death involving a family member or close friend. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Birth or Death involving a family member or close friend. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Moved to a new world. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 20,000 for medical bills. |