Term | History |
1 | Became a Intelligence at age 18 |
1 | Uncover a major conspiracy against your employers. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Entered Naval Academy at age 26 |
3 | Good fortune |
3 | Graduated at age 26. |
4 | Became a Line/Crew at age 26 |
4 | Is now a Crewman |
4 | Display heroism in battle, saving the whole ship. |
4 | Commissioned in Navy/Line/Crew |
4 | Is now a Ensign |
4 | Promoted to Line/Crew officer rank 2 |
4 | Is now a Sublieutenant |
5 | Continued as Line/Crew at age 30 |
5 | Find Ancient Technology. |
5 | Promoted to Line/Crew officer rank 3 |
5 | Is now a Lieutenant |
6 | Continued as Line/Crew at age 34 |
6 | Vessel participates in a diplomatic mission. |
6 | Promoted to Line/Crew officer rank 4 |
6 | Is now a Commander |
7 | Continued as Line/Crew at age 38 |
7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 | Promoted to Line/Crew officer rank 5 |
7 | Is now a Captain |
8 | Continued as Line/Crew at age 42 |
8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 | Aging Crisis. Owe 40,000 for medical bills. |
9 | Retired at age 46 |
9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Amnesia. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 50,000 for medical bills. |