Term | History |
1 | Became a Corporate Agent at age 18 |
1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Corporate Agent at age 22 |
2 | Hard times caused by a lack of interstellar trade costs you your job. |
3 | Became a Merchant Marine at age 26 |
3 | Is now a Crewman |
3 | Bankrupted by a rival. Gain the other trader as a Rival. |
4 | Became a Scavenger at age 30 |
4 | Attempted a risky adventure and was wildly successful. |
5 | Continued as Scavenger at age 34 |
5 | Attempted a risky adventure and was wildly successful. |
5 | Forced to continue current assignment |
5 | Promoted to rank 1 |
6 | Continued as Scavenger at age 38 |
6 | Attempted a risky adventure and was sent to prison. |
7 | Became a Thug at age 42 |
7 | You gain a new Rival among the inmates or guards. |
7 | Promoted to rank 1 |
7 | Paroled from prison. |
8 | Became a Field Researcher at age 46 |
8 | Refuse to join a cheat in some fashion. |
8 | Promoted to rank 1 |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Continued as Field Researcher at age 50 |
9 | Nearly killed. Owe 6,250 for medical bills. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 20,000 for medical bills. |
14 | Birth or Death involving a family member or close friend. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Moved to a new world. |
16 | Aging Crisis. Owe 20,000 for medical bills. |