Term | History |
1 | Became a Intelligence at age 18 |
1 | You go above and beyond the call of duty. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Injured. Fully recovered. |
3 | Became a Colonist at age 26 |
3 | Your business expands, your corporation grows, or the colony thrives. |
3 | Promoted to rank 1 |
4 | Continued as Colonist at age 30 |
4 | Advanced training in a specialist field. |
4 | Promoted to rank 2 |
4 | Is now a Settler |
5 | Continued as Colonist at age 34 |
5 | Encounter a Psionic institute. |
5 | Tested for psionic powers |
5 | Promoted to rank 3 |
6 | Continued as Colonist at age 38 |
6 | Severely injured. Owe 5,000 for medical bills. |
7 | Became a Enforcer at age 42 |
7 | Involved in a feud with a rival criminal organization. |
7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 | Promoted to rank 1 |
8 | Continued as Enforcer at age 46 |
8 | You spend months in the dangerous criminal underworld. |
8 | Promoted to rank 2 |
9 | Continued as Enforcer at age 50 |
9 | A crime lord considers you his protégé. |
9 | Promoted to rank 3 |
10 | Continued as Enforcer at age 54 |
10 | Nearly killed. Owe 15,000 for medical bills. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Retired at age 58 |
11 | Moved to a new world. |
12 | Aging Crisis. Owe 60,000 for medical bills. |