Term | History |
1 | Became a Star Marine at age 18 |
1 | Is now a Marine |
1 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
1 | Report commander and gain an Enemy. |
1 | Commissioned in Marine/Star Marine |
1 | Is now a Lieutenant |
2 | Continued as Star Marine at age 22 |
2 | On the front lines of a planetary assault and occupation. |
2 | Promoted to Star Marine officer rank 2 |
2 | Is now a Captain |
3 | Continued as Star Marine at age 26 |
3 | Moved to a new world. |
3 | Forced to muster out. |
4 | Became a Explorer at age 30 |
4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
5 | Continued as Explorer at age 34 |
5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
5 | Gain 1 Contacts. Gain 3 Enemies. |
6 | Became a Engineer/Gunner at age 38 |
6 | Is now a Crewman |
6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
7 | Continued as Engineer/Gunner at age 42 |
7 | Good fortune |
7 | Forced to muster out. |
8 | Became a Field Researcher at age 46 |
8 | Win a prestigious prize for your work. |
9 | Continued as Field Researcher at age 50 |
9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
10 | Became a Corporate Agent at age 54 |
10 | Advanced training in a specialist field. |
11 | Continued as Corporate Agent at age 58 |
11 | Rewarded for a successful mission. |
11 | Promoted to rank 1 |
11 | Is now a Agent |