Term | History |
1 | Became a Enforcer at age 18 |
1 | Involved in the planning of an impressive heist. |
1 | Promoted to rank 1 |
2 | Continued as Enforcer at age 22 |
2 | Betrayal. Convert an Ally into a Rival or Enemy. |
2 | Promoted to rank 2 |
3 | Continued as Enforcer at age 26 |
3 | Arrested |
4 | Became a Inmate at age 30 |
4 | Vocational Training. |
5 | Switched to Fixer at age 34 |
5 | Accused of assaulting a prison guard. |
6 | Continued as Fixer at age 38 |
6 | A guard takes a dislike to you. |
7 | Continued as Fixer at age 42 |
7 | Nearly killed. Owe 25,000 for medical bills. |
8 | Continued as Fixer at age 46 |
8 | Disgraced. Word of your criminal past reaches your homeworld. |
9 | Continued as Fixer at age 50 |
9 | Disgraced. Word of your criminal past reaches your homeworld. |
10 | Continued as Fixer at age 54 |
10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Switched to Thug at age 58 |
11 | Vocational Training. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Continued as Thug at age 62 |
12 | A guard takes a dislike to you. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Returned to Fixer at age 66 |
13 | Beaten by a prison gang. |
13 | Nearly killed. Owe 40,000 for medical bills. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Continued as Fixer at age 70 |
14 | Injured. Fully recovered. Owe 5,000 for medical bills. |
15 | Aging Crisis. Owe 40,000 for medical bills. |