Crewman Jason Arthur permalink

Age Sex Str Dex End Int Edu Soc
64 1 (-2) 1 (-2) 2 (-2) 4 (-1) 2 (-2) 4 (-1)
Congenial, Domineering
 
Skills
Advocate 0
Animals 0
Athletics (Strength) 1
Drive 0
Gun Combat 1
Gunner (Screen) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 2
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 1
Drifter Barbarian 1 3
Drifter Wanderer 1 4
Agent Intelligence 0 1
Merchant Broker 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Barbarian at age 26
3Contact with Government.
3Promoted to rank 1
4Continued as Barbarian at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Switched to Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Wanderer at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to muster out.
8Became a Intelligence at age 46
8Severely injured. Fully recovered. Owe 1,250 for medical bills.
9Returned to Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Broker at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Returned to Wanderer at age 58
11Drafted into Marine
12Aging Crisis. Owe 50,000 for medical bills.